I was a self-taught Z80 Assembler programmer, and I figured out game design on my own. These are the titles I worked on. I recently returned to coding, as an iOS developer, working at Gogogic, ehf. After which I worked as an iOS / Mac Developer at App Dynamic, whose products include AirServer, AirMediaCenter, and RemoteHD.
1996 – X-Men Mojo World, for Sega Game Gear and Sega Master System (Brazil)
1995 – X-Men GamesMaster’s Legacy, for Sega Game Gear
1994 – X-Men, for Sega Game Gear
1992 – Chakan The Forever Man, for Sega Game Gear
1992 – Spiderman Vs. The Kingpin, for Sega Game Gear
1990 – Spider Man Vs. The Kingpin, for Sega Master System
1990 – Project Stealth Fighter, for Sinclair ZX-Spectrum, conversion from C64
1987 – Gothik, original game for Sinclair ZX-Spectrum and Amstrad CPC464
1987 – Druid II, conversion from C64 to Amstrad CPC464
1986 – Druid, conversion from C64 to Amstrad CPC464
1986 – Swords And Sorcery, for Sinclair ZX-Spectrum (some code to display graphics, various graphics) and conversion to Amstrad CPC464
1985 – The Covenant, sequel to Xavior, original game, for the Sinclair ZX-Spectrum and Amstrad CPC464
1984 – Xavior, my first original game, for the Sinclair ZX-Spectrum
I also worked on parts of other projects during my time at P.S.S. including loading screens and some code (Map/Arcade Sequences in Bismarck for the Amstrad CPC464, and Arcade Sequences in Battle of Britain for the Sinclair ZX-Spectrum).
1985 – MacMan for Sinclair ZX-Spectrum
In 1985 I coded a quick little game for “Computer Club” on LBC Radio, London. The game was called “MacMan”, for obvious reasons. The tape was played over the air and listeners recorded it, and then played it back into their Spectrum. I am posting the wav file here and the tzx file here. I received a copy of Valhalla for my efforts. I thought I had lost the tape with it on, but I recently found it stashed inside my SpecDrum box. This has been ‘lost’ for about 30 years.